Fortress

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Wizards Unite Fortress

A Fortress in Wizards Unite is a 5-person dungeon scenario that requires a Runestone to enter. Players are required to group up, bring different Professions, and progress through Fortress floors. Higher floors give better rewards, but they are also more difficult to complete. Fortresses are shown on your map as a red colored castle.

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Runestones

Fortresses contain a number of Chambers, each one increasing in difficulty. In order to enter a chamber you need to spend a Runestone. Runestone level determines the difficulty of the enemies you face and the amount of loot rewards you get, while it’s family determines the type of Registry rewards you will receive. Getting Registry rewards is not guaranteed. There are two types of rewards. While Fragments and Challenge level points are guaranteed, there are also non guaranteed bonus fragments rewarded. If you receive one of those, then you are guaranteed Exploration Registry level points.

The first player to activate a Runestone creates a Fortress lobby where up to five players can join. Once you’re in the lobby, you will see a number representing Difficulty Rating – the higher the number, the higher the difficulty. Difficulty Rating is influenced by the number of players, chamber you’re in and Runestones used.

If you leave the lobby before the 30 second timer runs out, your Runestone will return to you.


Fortress floors: time limits, minimum level, base rating chart

Each Fortress Floor has several stats associated with it, from Available time to Minimal Player level. The following chart showcases these stats from Floor 1 through 20.

Fortress floors: time limits, minimum level, base rating chart
Floor number Available time (sec) Knockout time (sec) Minimal player level Base rating
1 300 30 1 0
2 300 32 1 170
3 300 34 2 340
4 360 36 2 510
5 360 38 3 680
6 360 40 3 850
7 420 42 4 1020
8 420 44 4 1190
9 420 46 5 1360
10 480 48 5 1530
11 480 50 6 1700
12 480 52 6 1870
13 540 54 7 2040
14 540 56 7 2210
15 540 58 8 2380
16 600 60 8 2550
17 600 62 9 2720
18 600 64 9 2890
19 600 66 10 3060
20 600 68 10 3230

Extracted from the Game Master file by PAndreas96.


Additional info on Chambers and Runestones

Credits to /u/Magic9x

Runestones are modifiers on rewards (e.g. 1.2x XP) but make floors more difficult, Chamber is what determines what foundable you get.

Chamber

  • Dictates base level of difficulty and impacts what Foundable reward you get. e.g. the books from early tiers, the wands from later tiers.
  • There’s also a bunch of foundable rewards which aren’t in the “Challenge” category e.g. “Fountain of Magical Brethren” from the Ministry of Magic registry or “Sword of Gryffindor” from Mysterious Artifacts. These are based on the Runestone type that you use, Chamber level doesn’t matter.

Runestone

  • Impacts floor difficulty. Floor difficulty = more HP, harder foes.
  • Dictates the type of Registry collection XP reward you get (you don’t always get collection XP though, seems to be a chance).
  • Impacts your rewards (XP) with a modifier – Level 1 = 1.0, Level 2 = 1.1, Level 3 = 1.15 etc. (values are in the APK if someone wants to confirm). If you watch the final success animation screen after doing a fort, it will tell you your “Runestone modifier” when it’s adding up XP.

Basically you’re right in using L1 stones until your character is stronger. Once you are a higher level you can use higher level stones to get better rewards. There’s probably a balance to make runs rewarding but not too difficult that they take too long.

If I’m doing a low-level chamber with someone else, I might use a higher stone to make it a bit more worthwhile for me, that way they’ll still get the completion bonus but I’ll get a little more benefit for doing a low level chamber.


Challenges and strategic spells

In order to complete a Challenge, you need to defeat all of the enemies on the Floor before the timer runs out. You can see the number of enemies in the top right corner of the screen. As soon as you start the floor, a timer will start running.

Before engaging in combat, you can use Strategic Spells to weaken your enemies or to buff your team members. Your Strategic Spells are available on the bottom of the screen. Each Strategic Spell costs Focus to use – be careful which spells you use and plan your buffs / debuffs wisely.

You can replenish your Focus by defeating enemies with focus icon next to them.


Reports from players

Wizards Unite Fortress
Wizards Unite Fortress

While we don’t yet know everything about Fortresses in Wizards Unite, we do know a few facts based on reports from reddit. Magic9x, a Wizards Unite redditor, shared some of his notes on completing Fortresses with a team of players:

  • Each enemy may only be engaged by a single player at each time
  • Only players outside of combat can use their abilities, this means you probably want your magizoologists “sitting out” of the fight if there are more players than enemies (Since magizoologists can spam heals on people who are fighting)
  • Rewards are not impacted by having multiple players in a fortress, it’s the same rewards as if you were solo
  • Fights are significantly easier as a team, since you’ll almost always have one person “out of combat” who is able to use their abilities to assist the rest of the team while they are fighting their enemies
  • There’s no level restrictions until the very last few fortress floors, this means I’m able to group up with level 1s and “carry” them through the early tiers of the fortress
  • Enemies do have “levels” too. Around the 7th/8th tier of the fortress I’m generally fighting level 55-65 ish enemies.
  • I have around 200 HP and they’ll hit me for 50-60

Tips and tricks

Real-time multiplayer Player vs Enemy battles
This means that Wizards Unite players will battle against AI instead of going against each other. The difficulty of enemies will increase with each floor.

Fortresses feature various floors / rooms filled with different enemies
The first floor will be easy, and the floors will begin getting more difficult the further upwards that you progress. Clear all the floors and enemies in time, and you will defeat the Fortress.

Players will choose either Aurors, Magizoologists, or Professors
Up to five players can battle a Fortress at once. All three professions will be beneficial to have in the same group. These professions are explained in detail, in the Professions wiki. We know the Aurors are strong suited in spells. They’re ultimately the DPS profession of Wizards Unite. Magizoologist is described as being the tank profession of Wizards Unite. We don’t know much yet about the Professor, other than it being lead by Professor McGonagall.

Each player picks an enemy on a Fortress floor in which he / she will fight against
In order to beat the Fortress, you must take out all of the enemies. To do this, each person in your group will pick an enemy to fight against. Each profession will be stronger against certain enemies. We’ll update this area more as we find out which professions are superior to which enemies.

If time runs out, you will lose the Fortress. If you are defeated, you will lose
As we have seen in the predecessor to Wizards Unite, you most definitely can run out of time. If this is the case, you will lost the Fortress and be removed. At this time, it is unclear whether or not you will lose your Runestone or not. This being said, if your whole group gets knocked out, you will also lose the Fortress.

Rewards as well as difficulty increase as you progress each floor
We do not yet know what the rewards are for completing Fortresses, or progressing floors. We will update this with more information as we discover it. We do know that with each floor you progress, the difficulty will increase. You will unlock rewards for progressing and beating the Fortress.

For updates involving Fortresses, please feel free to bookmark this page, as it will be updated as more verified information becomes available.

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Duncan Booth
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Duncan Booth

You say that if the whole team gets knocked out you will lose the fortress. That certainly isn’t true for a single-player battle: if you are knocked out you have a 30 second cooldown but if there’s enough time left after the cooldown you can continue the battle restored to full health while your enemy is still at whatever health they were when they knocked you out.