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The Auror is a combat-oriented class in Wizards Unite, led by Harry Potter and symbolized by two crossed wands. Aurors specialize in dealing damage, casting spells, dealing with Dark Arts, and defeating Dark Wizards. Unlocking skills in the Auror skill tree provides players with passive stat bonuses, new spells and new abilities. Aurors can deal the most damage out of all Wizards Unite Professions, but they can’t heal themselves. Aurors are heavily dependent on Healing Potions. Check out our Which Profession to choose in Wizards Unite for a more in-depth comparison between Auror and other Professions.
Aurors are Proficient vs. Dark Forces (ex. Death Eaters and Werewolves), but Deficient vs. Beasts (ex. Spiders). Stat-wise, Aurors are all about Power and Precision (critical hit rate) – best in all offensive stats and worst in all defensive stats.
- Best Skills: Power, Precision, Critical Power
- Worst Skills: Stamina, Protego Power, Defense, Accuracy, Max Focus
Auror Base Stats
Stat | Amount |
---|---|
Stamina | 296 |
Power | 100 |
Protego Power | 30% |
Precision | 30% |
Critical Power | 120% |
Proficiency Power | 148% |
Deficiency Defense | 50% |
Defense | 39% |
Defense Breach | 32% |
Accuracy | 15% |
Maximum Focus | 10 |
Initial Focus | 4 |
Stat explanations
- Stamina – increases your health pool
- Power – increases the amount of damage your spells do
- Protego Power – increases the amount of damage absorbed by your Protego spell
- Precision – increases your chance to land a spell
- Critical Power – increases the damage your critical spell strikes deal
- Proficiency Power – Power vs. strengths
- Deficiency Defense – Defense vs. weakness
- Defense – passive amount of damage reduction
Auror Strategic Spells
The following Strategic spells and their improvements can be unlocked in the Auror skill tree:
Spell | Effect |
---|---|
The Weakening Hex | Impair a Foe by lowering their Power |
Improved Weakness Hex | Level 1: -5% Foe Power Level 2: -5% Foe Power |
Weakness Hex Maxima | Level 1: -5% Foe Power Level 2: -5% Foe Power Level 3: -5% Foe Power |
Weakness Hex Mastery | Level 1: -10% Foe Defence, Dodge and Defence Breach Level 2: -10% Foe Defence, Dodge and Counter Jinxes |
The Bat-Bogey Hex | Reduce a single Foe’s Stamina by a small amount |
Ferocious Bat-Bogey Hex | Reduce Foe Stamina by -2 |
The Confusion Hex | Impair a Foe that lowers their Defense, Evasiveness, and Counter Jinxes |
Confusion Hex Repetitions | Level 1: -10% Foe Defence, Dodge, Defence Breach Level 2: -10% Foe Defence, Dodge, Counter Jinxes |
The Focus Charm | Transfer Focus from yourself to a Teammate |
How to level up an Auror
As an Auror, your best stats are Power, Critical Power and Precision. Power boosts your overall damage output, Critical Power increases your critical strike damage and Precision increases the chance of landing a spell successfully.
Your goal is to progress the Skill Tree as fast as possible to unlock skills that buff your Strategic Spells and benefit your best stats. Avoid nodes that buff up your Protego, Stamina and similar stats. Try to get to “50% Critical Power vs Foe with 100% Stamina” as soon as possible, as it makes you significantly more potent to deal a ton of damage versus full HP foes.
Confusion Hex is seriously powerful, as it reduces all key defensive stats of your opponent.
Nicely written!
your use of precision from the “stat explanations” subsection and below is wrong. Precision is the chance you have to have a normal cast become a critical cast. accuracy is the correct term for increased chance to hit.
Would be helpful if the Strategic Spells listed Spell Energy cost.
Like Ian Fong wrote
Precision – increases your chance to land a Critical spell
Well written post otherwise.
>Precision increases the chance of landing a spell successfully.
Not true, Precision increases the chance of a successfully landed spell doing critical damage on top of normal damage.
Accuracy is the one that increases the chance of landing a spell successfully.
But since Confusion Hex keeps them from dodging, you don’t really need accuracy as much.
I know this article is pretty old but it mentions that Aurors are proficient against Dark Forces and lists Werewolves among the examples. As a Professor, it’s my understanding that Werewolves are considered “Curiosities” and therefore proficiency against them is under the purview of Professors. Whereas for Aurors, Werewolves (and other “Curiosities”, such as Pixies) are neutral foes – having neither a proficiency nor deficiency against them. Looking at the Expertise tab in the Profession section of the game, it says “Aurors deal extra damage against Dark Forces and take extra damage from Beasts.” But for Professor, this reads “Professors… Read more »