Auror Skill Tree

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Wizards Unite Auror
Wizards Unite Auror

A complete overview of Auror’s Skill Tree in Wizards Unite, including Spell Books and Scrolls costs. For a general Auror overview, check out our Auror guide and Choosing a Profession in Wizards Unite.


Lesson Book #1: Auror Fundamentals

139 total skills and parts of a skills

  • Total Number of Spell Books: 439   (Highest: Magizoologist, 466)
  • Total Number of Scrolls: 2,537   (Highest: Magizoologist, 2,537)

Skills and Cost

Each skill has a value (Row-Column) that can be matched to the skill tree (below). The # column is for how many parts there are to the skill. To unlock the next skills in the line, only one part needs to be activated. There is definitely a pattern in number spell books and scrolls required as one unlocks the different strands. The more parts, the higher the cost. The number of spell books and scrolls needed can be matched to each part of the skill.

Example: Third Position (Row 3, Column 2) has 4 parts. The first and second each cost 0 Spell Books and 4 Scrolls. The third and fourth each cost 1 Spell Book and 4 Scrolls. The total is 2 Spell Books and 16 Scrolls for all 4 parts of the skill.

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Auror Skills in Lesson Book #1: Auror Fundamentals
Row-
Column
Name of Skill # Stat Spell Books Scrolls
1-3 The Auror Advantage 1 10 Power v.s. Foes with <50% Stamina 0 2
2-2 Protego Practice 2 3% Protego Power 0 2-2
2-4 The Flitwick Method 2 4 Power 0 2-2
3-2 Third Position 4 8 Power 0-0-1-1 4-4-4-4
3-3 The Weakening Hex 1 Impair a Foe by lowering their Power 0 4
3-5 Field Training 3 4% Precision 0-0-1 4-4-4
4-1 Resilience Training 3 21 Stamina 0-0-1 5-5-5
4-2 Auror’s Handbook 2 15 Stamina 0 5-5
4-3 The Bat-Bogey Hex 1 Reduce a single Foe’s Stamina by a small amount 0 5
4-4 Steel Conviction 2 2 Max Focus 0 5-5
5-1 Method in the Mad-Eye 3 25 Stamina 0-0-2 6-6-6
5-4 Playing Dirty 1 10% Defence vs Foes with at less than 50% Stamina 2 15
5-5 Mind the Gaps 5 9% Precision 0-0-2-2-4 6-6-6-6-6
6-2 Gawaining Experience 2 19 Stamina 0 7-7
6-3 Ferocious Bat-Bogey Hex 1 Reduce Foe’s stamina: -2 0 7
6-4 Self Reflection 4 22% Critical Power 0-0-2-2 7-7-7-7
7-1 Improved Weakness Hex 2 Impair Foe Power: -5% (x2) 0 8-8
7-3 The Focus Charm 1 Transfer Focus from yourself to a Teammate 0 8
7-4 The Duellists 4 9 Power 0-0-2-2 8-8-8-8
8-1 Duelling In The Dark 1 1 Initial Focus 0 10
8-2 Somatic Casting 3 7 Power 0-0-3 10-10-10
8-4 Full Body Fitness 3 31 Stamina 0-0-3 10-10-10
8-5 Punishment Principle 4 10 Power 0-0-3-7 10-10-10-10
9-3 Duelling dummy 2 6 Power 0 12-12
9-4 An Unforgivable 4 46 Stamina 0-0-4-8 12-12-12-12
9-5 Walden Macnair 3 9 Power 0-0-4 12-12-12
10-1 Constant Vigilance 3 3 Max Focus 0-0-5 15-15-15
10-2 To Protect And Serve 4 29% Proficiency Power 0-0-5-10 15-15-15-15
10-3 Dancing With Dummies 1 35% Precision vs Foes with 100% Stamina 12 45
10-4 Hidden Gem 2 15% Defense 0 15-15
11-1 Practice Range 3 15% Accuracy 0-0-6 18-18-18
11-2 Weakness Hex Maxima 3 Impair Foe Power: -5% (x2) 0-0-6 18-18-18
11-3 The Confusion Hex 1 Impair a Foe that lowers their Defense, Evasiveness, and Counter Jinxes 0 18
11-5 Diggles’ Discriminating Discourse 5 32% Defence Breach 0-0-6-12-12 18-18-18-18-18
12-1 Confusion Hex Repetitions 2 Impair Foe Defense, Dodge, Defense Breach, Counter Jinx 0 22-22
12-2 The Criminal Mind 4 38% Proficiency Power 0-0-7-14 22-22-22-22
12-4 Battle Instinct 3 7% Precision 0-0-7 22-22-22
12-5 Creatures Elective 3 25% Deficiency Defense 0-0-7 22-22-22
13-1 Advanced Guard 3 7% Protego Power 0-0-8 26-26-26
13-2 History of the Dark Arts 5 61% Proficiency Power 0-0-8-17-17 26-26-26-26-35
13-3 Thieves’ Survival Guide 4 10% Precision 0-0-8-17 26-26-26-26
13-5 Knowledge and Understanding 2 25% Deficiency Defence Power 0 26-26
14-1 Into The Fire 3 39 Stamina 0-0-10 32-32-32
14-2 Best-Laid Plans 1 1 Initial Focus 0 32
14-3 Accelerating Blast 3 22% Critical Power 0-0-10 32-32-32
14-4 Light and Shadow Room 3 26% Critical Power 0-0-10 32-32-32
14-5 Expanding Repertoire 4 13 Power 0-0-10-21 32-32-32-32
15-1 Fashion Forward 2 24% Defence 0 38-38
15-2 Weakening Hex Mastery 2 Impair Foe Defense, Dodge, Defense Breach, Counter Jinx 0 38-38
15-5 Perfect Form 4 14 Power 0-0-25-25 38-38-38-38
16-1 The Trick With Death Eaters 1 25% Precision vs Death Eaters 28 80
16-3 First Strike 1 50% Critical Power vs Foes with 100% Stamina 36 100
16-5 Full Moon Hunter 1 30% Defence Breach vs Werewolves 24 70

The highest cost for one skill is 16-3 First Strike, 36 spell books and 100 scrolls. It is one of the most important skills for Aurors.

Skill Tree

Here is a recreated skill tree with info on lessons, skills, and costs. Each lesson has a location: Row-Column that can be matched above. The brackets [ ] show how many parts there are to the skill (though, only one is required to count for having the skill). The number after the brackets show how many Spell Books and Scrolls the whole skill costs. The right columns total the spell books and scrolls needed for that row just to show the progress down the skill tree. Note: The arrows show direction, but lateral direction goes both ways.

Ex. ‘4 Power’ is on Row 2, Column 4. It has two parts and the total cost for both is 0 spell books and 4 scrolls. See the table above for specifics.

Auror Skill Tree