with the prior release of Go and the fact that, at release, it shared 80% of it’s code with a previous game that was a complete commercial failure, it lends something of a negative reputation for a game that seems similar to a previous game, so my question is the obvious. does anyone know how much data and programming is a direct copy and paste from their older games? the engine certainly seems to be mostly copied at the very least, but facts, figures and citations please.
Chris bromley-west Asked question
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