Underneath the hood, Wizards Unite has a dozen of stats that define every character: Stamina, Power, Defence and more. In order to maximize your Scroll and Spell Book usage, you must be intimately familiar with the role and effects of every stat and their interplay.
Similar to most other RPGs, there are three basic stats in Wizards Unite: Stamina, Power (Damage) and Defence (Armor). If you’ve played any recent RPG you are surely familiar with these concepts. On top of those three, there are “Proficiencies” which increase your damage vs particular foes, there are critical spell casts and various other utility stats that shape up your character. Depending on your stat composition, your character may perform wildly different from others of the same class. We’ll go through the stats and try to give some advice at the bottom of the guide.
Stats that directly benefit your damage output:
- Defence Breach
- Critical Power
- Proficiency Power
Stats that directly reduce your incoming damage:
- Protego Power
- Deficiency Defence
Power is the amount of damage a combatant can inflict against Foes. In simple words, it’s your damage output. Higher power = more damage. You start with 20. More Power is always good.
Stamina, aka HP, is the amount of damage a combatant can sustain before fainting. You start with 100. High level of Stamina will improve your survavability in Fortresses, so it’s often a good idea to pursue high Stamina nodes if you’re done with unlocking your primary abilities.
Defence is the reduction in the damage taken when a Foe damages you. Defence is active against all incoming damage sources. You start with 0%. Since defence is applied across all damage sources, it is worth investing into, but not before increasing your Stamina and unlocking your high priority nodes.
Defence Breach is the decrease a combatant does to their Foe’s defence in combat. Higher defence breach means less defence on your opponents, which means you deal more damage to your foes. You start with 0%. Although Defence Breach is a “good” stat, it’s just more damage on top of damage.
Protego Power is the reduction in the damage taken by a combatant when Protego is successfully cast. It is expressed as a percentage of the damage that was reduced. This stat is only applied if you successfully cast a Protego spell. You start with 25% of Protego Power. Protego Power is considered to be the lowest important defensive stat as already starts quite high and there are often higher priority stats to improve.
Precision is the chance that a successful Spell Cast will result in a Critical Cast. Precision is expressed as a percentage. Your character starts with 5% of Precision. Precision is important for every class, but especially for Aurors, whose damage output heavily revolves around Critical Cast rng.
Accuracy is the amount of increased accuracy a combatant has against evasive Foes, or in simple terms, your targeting reticle will charge up faster if you have high Accuracy. You start with 0%. Useful against Pixies and other flying scum.
Critical Power is the amount of additional damage done when landing a successful Critical Cast. Critical Power ties directly into Precision and describes how much damage your crits will deal to your opponent. You start with 50% Critical Power. Critical Power falls into the same category as Protego Power – low priority, definitely lower than Precision.
Proficiency Power is the increase in the damage done against Foes when the combatant has a Proficiency against that Foe. For example, Magizoologist vs Beasts, Professor vs Curiosities. You start with 20% Proficiency Power. Proficiency Power is not a high priorty, although it sharply increases your damage output in favorable scenarios.
Deficiency Defence is the increase in Defence when the combatant has a deficiency against that Foe. Deficiency Defence is a bit confusing at first, but it is actually quite simple: it raises your defence in scenarios where you would take increased damage. For example, Professor takes increased damage from Dark Forces, and Deficiency Defence reduces that damage. You start with 0% Deficiency Defence.
Initial Focus is the amount of Focus available at the beginning of a Wizarding Challenge. You start the Challenge with 2 Focus. More Focus is almost always better if you plan to use your Abilities, which you definitely should.
Maximum Focus is the maximum amount of Focus that can be stored during a Wizarding Challenge. You start with 5 and you can increase it by progressing your profession tree. More Focus is always better.
- Too much Critical Power, too little Precision – leads to rare critical spell casts which don’t translate well into damage output.