How to be a Beginner Auror in Wizards Unite

Wizards Unite Auror
Wizards Unite Auror

As a beginner player in Harry Potter: Wizards Unite, choosing between the Professions can be a little scary. Aurors look cool, Magizoologists look fun, and Professors look smart. So how do you choose?

Which Profession is better for groups doing Wizarding Challenges?

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Which Profession is better for solo players?

Let’s dive into this beginner’s guide for Aurors in Wizards Unite. You’ll learn everything you need to know as a Beginner Auror.

What are Professions in Wizards Unite?

Professions in Wizards Unite determine your skills’ strengths and weaknesses, which spells you will learn to use in Wizarding Challenges, and which Foes you are strong, neutral, and weak against.

You are prompted to pick a Profession at Level 5 by a character from each Profession. With each of those Profession Leaders being iconic from the series, they do NOT make it easy.

But don’t stress about it. Like seriously. Choosing a Profession needs to be a choice you make for your personal play style, and it might take you a little while to find that. 

If you’re having trouble choosing: don’t. Do your research. Which is why you’re here! I also HIGHLY suggest you watch videos on YouTube about the Professions and watch a few Wizarding Challenge videos to check them all out before you choose.

When Potter called, I answered. (I’M SORRY MCGONAGALL! YOU’RE STILL MY QUEEN!).

Aurors are led in game by none other than the legend himself: Harry Potter. This is Ministry Harry–he’s much older and wiser and has a family!

Profession Strengths and Weaknesses

Wizards Unite has a graphic on the Professions page that is VERY helpful. If you want to see this, go to your Suitcase, then Profession, the “Expertise” tab and then hit the little “i” at the top right hand corner.

There you will see this graphic.

Beginner Auror Strengths and Weaknesses

The icons for the different types of Foes correspond to your Profession and its strength.

Simply put.

  • Aurors are:
    • STRONG against Dark Forces, 
    • WEAK against Beasts, 
    • and NEUTRAL against Curiosities.
  • Magizoologists are 
    • STRONG against Beasts, 
    • WEAK against Curiosities, 
    • NEUTRAL against Dark Forces.
  • Professors are 
    • STRONG against Curiosites, 
    • WEAK against Dark Forces, 
    • and NEUTRAL against Beasts.

A beginner Auror should avoid the Foes they are weak against and only take on neutral Foes when there is no other option. However, you may find in the early stage of your Profession, that you have no choice, but to go up against the occasional Beast. Don’t sweat it! Just do your best, and you should be just fine!

Foes

Curiosities- Purple Question Mark

Curiosities are characterised by being human-LIKE but also beast like. These are things like Werewolves and Pixies. If you are a PROFESSOR, these are the foes you should aim for in a Wizarding Challenge.

Beasts- Blue Claw Marks

Beasts are Foes characterised by Beast-like qualities. These are things like the Acromantulas and Erklings. If you are a MAGIZOOLOGIST, you should aim for these in a Wizarding Challenge.

Dark Forces- Red Skull

Dark Forces are human Foes who dabble in the Dark Arts. These are Death Eaters and Dark Wizards. If you are an AUROR you should focus on these in a Wizarding Challenge.

It’s a lot like rock paper scissors, if that helps you think of it clearly… but more like… Rock, Paper, Scissors, Lizard, Spock.

Bonus points if you can give me that monologue in the comments.

Skill Tree Basics

YOU CANNOT HAVE MORE THAN ONE SKILL TREE ACTIVE FOR EACH PROFESSION AT A TIME.

This means if you want to compensate for an Auror’s lack of Protego Power by filling out those nodes in a Magizoologist’s skill tree, it won’t work. All the skills as an Auror will be deactivated, and they won’t reactivate until you switch Professions again… but then your Magizoologist skills will no longer be active.

If you wish to switch Professions after you are done with the Auror Skill Tree, that is perfectly fine. But a beginner Auror should focus on their Profession until they see it through. Otherwise you’re spread too thin as a player.

What is an Auror?

Aurors are are real career in the Wizarding World, and it’s probably best to think of them as the Wizarding World equivalent to CIA or FBI.

An Auror’s job is to hunt down dark wizards and hold them accountable for their actions. This job is high risk and high reward… if you live to see the next day.

The requirements for becoming an Auror are high. Students at Hogwarts who wish to pursue being an Auror will have to focus on their studies to achieve NEWTs in five different subjects. Minerva McGonagall suggested that Harry take Transfiguration, Charms, and Potions. High skill in Defense Against the Dark Arts is also a must.

The most well known Auror in the Wizarding World is probably the Boy Who Lived Himself: Harry Potter, who shows up in the game as the Profession Leader.

Potter was encouraged to pursue a career as an Auror as those around him saw his talent for solving mysteries (apparently they just followed him to school every year) and battling the Dark Arts, as he managed to get through a complex maze and defeat a wizard Possessed by You-Know-Who. When Potter was discouraged by Dolores Umbridge in his pursuit of the career as an Auror, McGonagall countered with an ICONIC line:

“Potter,’ she said in ringing tones, ‘I will assist you to become an Auror if it is the last thing I do!…”

If you’re looking for more Auror Inspiration, Mad-Eye Moody was an amazing and dedicated Auror until the day he died. Tonks was another example of dedication, but without the borderline obsession.

Aurors are dedicated to keeping the Wizarding World safe, at all costs. The most noble of witches and wizards tend to go into this field.

Wizarding Challenge Basics

We are gonna take this to the BASIC BASIC level, just to help absolute beginner Aurors.

When in a Wizarding Challenge, you will see two Stamina Bars at the top of the screen: one red and one green.

The GREEN bar in the upper left is your STAMINA, or the amount of damage you can take before you are defeated.

The RED bar in the upper right is your FOE’S STAMINA, or the amount of damage they can take before they are defeated.

When you cast a spell in a Wizarding Challenge, the computer runs a program that is basically like it rolling a dice. The higher the number, the more the damage, the more “successful” your spell has been cast.

You can help boost the chances of you casting a successful spell by upping your stats in that area. That’s where your SKILL TREE comes in! 

Skill trees are a fun way to customize your character. For a breakdown of how I have mine laid out as an Auror, check out my video below!

Charms and Hexes

Focus Charm

This allows an Auror to transfer Focus to a teammate in battle. You can only transfer one point at a time, but this Charm has no cooldown (no timer before you can use it again). So you can just sit and drag one Focus point after another to your friends in battle until your tank is empty! 

But you should save at least one point because Aurors have quite a few cool hexes to use to take down their opponents just a little bit faster.

Weakening Hex

Weakening hex has three nodes on the skill tree, and the upgrades bring down a Foe’s Power by 5% every time you upgrade it. This is best used on larger Foes with high Stamina that aren’t going to move around much: Anything Elite, Dark Wizards and Death Eaters, Acromantulas (for yourself or your Magizoo), and Werewolves. By the time you max it out, you can take down a Foe’s Power by 50%.

Confusion Hex

This hex is a powerhouse for hexes. It brings down a Foe’s Defense, Dodge, and Defense Breach by 20%. And that’s just the first node! After that, every time you upgrade, those get boosted my 10 more percent! By the end of upgrading this spell, you’ll reduce Foe Defense, Foe Dodge, and Foe Defense Breach by 60%! And it will still only cost you 1 Focus in battle. YAAS!

Bat Bogey Hex

This has two nodes on the tree and reduces Stamina by 3 points when you’re in battle. It’s cute… but unnecessary.

How to Prioritize Spells as a Beginner Auror

It will come to no surprise to anyone who watches my channel that I DO NOT recommend Aurors prioritise active Spell Nodes over passive Circle Nodes.

Let me explain. Wait. No. There is too much. Let me sum up.

Skills are passive and not spells that you cast in the chamber in battle. These are things that cost you NO Focus points in battle, but they will still give you the upper hand. On your skill tree, these are little nodes with a circle. These affect your statistics, which are the skills we have taken most of this article talking about.

WAY TOO OFTEN, I see Aurors specifically, BLASTING past those circle nodes and only spending Spell Books and Scrolls on them to get to the Square Nodes for a shiny spell.

The Auror has a lot of passive skills that give it an advantage. Yes, there are disadvantages, but every Profession must have its strengths and weaknesses.

Spells are active, and therefore require you to have Focus points and place them on Foes BEFORE you start a battle. They are fun, they are shiny, and in the case of Aurors, CHEAP.

But I want to caution people to NOT blast past those circle nodes, because those are what give your spells the power to begin with. It will be easier to complete Wizarding Challenges if you have the passive skills to back up your shiny spells.

Okay… I’ll get down off my soap-box and give you the priorities…

Counting DOWN from Least important to MOST important!

4) Bat Bogey Hex- “Reduce a single Foe’s Stamina by a small amount.”

Two nodes on the tree and when you MAX it out, it only reduces Foe Stamina by 3 points. That’s not a percentage. Just 3. 

A beginner Auror should use it to get through the tree… but that’s all it’s really good for…

NEXT.

3) Weakening Hex- “Impair a Foe by lowering their Power.”

This hex is actually pretty cool. It reduces your Foe’s Power by 50% when it’s maxed out, and it doesn’t cost a heck-ton to upgrade as you go.

A beginner Auror will find this early on in their skill tree, and it is definitely worth the upgrade at that level!

2) Focus Charm- “Transfer Focus from yourself to a Teammate.”

This is a charm, and therefore used on your friends in battle to help them out. If you are planning to do Wizarding Challenges with your friends (and you should because it’s heckin’ fun) then transferring Focus will be your biggest asset to your friends. 

You can only transfer one Focus point at a time, but any Magizoologist will be skipping with joy, as they burn through the most Focus in battle.

A beginner Auror will find that aiming for this node on their skill tree will make them a fantastic asset in any Wizarding Challenge.

1) Confusion Hex- “Impair a Foe by lowering their Dodge, Defense, and Defense Breach.”

Confusion hex gives a Beginner Auror true edge in battle. Cast this on a Foe before you go into battle, and you tip the scales HEAVILY in your favor. 

By the time you max out the hex, you’ve impaired your Foe’s Dodge, Defense, and Defense Breach by 60%.

This means they have a harder time dodging your attacks, blocking your attacks, or getting through your Defense. As an Auror, with very little Protego Power, a little help with Defense Breach NEVER hurts.

Final Thoughts on Wizards Unite Professions

Thank you so much for spending some time with me today! I really hope this helped you out on your Wizards Unite Adventure! Feel free to hit me up on twitter if you have any more questions!

Remember that choosing a Profession doesn’t have to be stressful, and you’re taking the right steps by doing a bit of research first.

Need more information about Aurors? Check out these resources on the Hub!

The Aurors Handbook

The Auror Advantage

The Auror Skill Tree

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Chris GusnowskySnitchesWitchGrimmiii 25 Recent comment authors
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Grimmiii 25
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Grimmiii 25

Too bad having a good article including one wrong thing :/

When you cast a spell in a Wizarding Challenge, the computer runs a program that is basically like it rolling a dice. The higher the number, the more the damage, the more “successful” your spell has been cast.

In Challenges it’s all values set by the skills/effects being applied…

Chris Gusnowsky
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Chris Gusnowsky

Really nice write-up. I don’t play Auror myself but it helped me wrap my head around their strengths and weaknesses, which was nice.