The July Community Day was the first ever in the history of Harry Potter: Wizards Unite. The event featured an increase in appearance of Hogwarts School Traces, a general increase in the amount of Traces, triple XP from Baruffio’s Brain Elixir, 1-hour long Dark Detectors, and a special Free Store Pack with 50 Spell Energy and 1 Baruffio’s Brain Elixir.
It was a novel attempt by Niantic to recreate the fabled Pokémon GO Community Days, but alas it didn’t deliver to the hype. The event could be called a combination of great intentions with a substandard attempt at delivering it.
However, the event did help in creating the feeling of a budding community. Also, since it was the first one, we can hope that things will get better over time.
Everything has its own pros and cons, and no review is complete without exploring both sides. So let’s start with the positives.
Do you prefer a video review? Everything written in this Community Day review can also be seen in the video below.
Community Day Positives
The first positive: Boosted spawn rates for the Hogwarts School items!
Most of us were stunned by the sheer number of the Hogwarts School (9 3/4) items. In fact, all of us could have completed the DADA page of Hogwarts family Registry, and may have even gone to silver or gold ranks!
- There was a general increase in the spawn rates of all Foundables as well, which led to at least a few rare encounters.
- A bit of a better experience for the rural players, with the free energy and some rare spawns.
- The triple XP from Baruffio’s Brain Elixir and the inclusion of the same in a free pack was a good gesture. Adding to it, the 50 free energy was also present, so all in all, it was a great free pack!
- The inclusion of the 1-hour long DARK DETECTORS was appreciated.
When you already have a famous game with a famous feature like Community Day, implementing a new version in a new game is bound to draw comparisons with the original. That is where the downfall of this Community Day starts. Multiple members of the Wizards Unite community think that this Wizard Unite Community Day missed the mark in recreating the success of Pokémon GO Community Day.
The players who showed up for Community Day did so for the limited opportunity to catch a load of a particular rare Pokémon, and that too at a much higher ‘shiny’ rate.
Wizards Unite’s first Community Day missed on that specific point.
Community Day Negatives
Over-spawning of the common Foundables was a major problem. Yes, we were surrounded in area of red spawns, but most of them were the really common ones like the Gryffindor / Ravenclaw / Slytherin / Hufflepuff students.
The appearance of the rare ones like Peeves, Prof. Sprout, Prof. McGonagall,and Prof.Flitwick was too low (may be like 2-3 in a 3-hour window). This came as a stark contrast to what happens each time in Pokémon GO.
The game as a whole is really energy intensive, and even with the addition of the 50 extra energy, some of us were left frantically searching for energy MIDWAY through the event. Having Inns give out double or triple the amount of energy could have solved this problem. If we’re expected to be out and about collecting and battling, at least it should be easier to recharge energy.
- The Bugs. Everything from the broken Dark Detectors, which barely load up anything, to the ever present lag, were the reason for the annoyance of the crowd.
- A lot of ghost spawns (where you click on the spawn and it says network error or something because the spawn isn’t actually there) too didn’t help!
- The lag with the animations and all the spawns. The former was too long and for the latter, as after every departure/return, you go back to the Map and it takes awhile to load everything. This happening at every instance of you going into an Inn, Greenhouse, or Foundable encounter was a bit too time consuming and boring.
- The biomes spawning their own Foundables, to an extent that it outnumbered the event spawns, amidst the event was a major downside of this event. To add to this, another event (Brilliant Event) was also in full swing during the Community Day. These drew sharp criticism and comparisons from the community.
There were issues with the overall timing of the event as a whole. Using just standard time intervals (one for Asia-Pacific, one for Europe, Middle East, Africa and India, and one for Americas and Greenland) and not just following the Pokemon Go’s Community Day trend of using the local time, enticed anger from the fans.
Overall Thoughts on Community Day
The first take on the Wizards Unite Community Day was a mixed one.
On the whole, the event delivered what it promised, but failed to live up to the standards set by its more famous cousin. The sheer quantity of the spawns was appreciated, but the quality was lacking. Hopefully the next Community Day will improve this.
Niantic games always tend to get better with time, and let’s hope this happens to Wizards Unite too!