Event Log: Triwizarding Secrets, Part 2

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Remember week one of January’s Brilliant Event? My big takeaway from that event was that I experienced just the right level of engagement; I felt compelled to play when I had a spare minute, but I did not feel so challenged by the tasks that the event clashed with real-world obligations.

I think that this is probably more or less the game developers’ goal when writing Brilliant Events. If so, they’ve been doing a great job. My level of satisfaction with Brilliant Events has been hovering around 6.5 or 7 on a scale of 10 for eight or ten months now.

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But no more. This time around, I was struck by the overwhelming sameness of the Brilliant Events.

I know this isn’t exactly a hot take on the situation. Recycled Events are news to no one. What is new is my reaction to them.

In 2020, the increased frequency of mediocre events felt almost like a lifeline to me. Even as the world got the rug pulled out from under its collective feet, the small corner of escapist fantasy that is Harry Potter: Wizards Unite became a safer, more reliable place to go.

As a solo player in a rural area, the socially-distanced version of the game felt like it was built just for me. No Inns or Greenhouses in walking distance? Spell Energy spawns on the Map! No Fortresses either? Take the Knight Bus, there’s one at Hogwarts! Even the repetitive event tasks seemed to say “You’ve got this! You’ve done it before, you can do it again!”

Adversaries, too, have gotten me back into my old groove. A Magizoologist from day one, the Knight Bus gave me access to resources which allowed me to complete first that skill tree, and the Professor’s skill tree, which means that lately I had been playing as an Auror.

Until Adversaries. Now that Fortress-grade combat can be sprung on me at a moment’s notice, I feel safer walking around in my Magizoologist hat, with all the extra hit points that go with it.

So what changed? Why is repetition and familiarity no longer as comforting now at level 54 as it was at 34? Honestly, I think the answer can be summed up in two words: Event Logs.

While I’ve obviously been aware of the redundant events all along, writing about them has given me a new perspective. That perspective, in a nutshell, is that I can’t sit here and tell you the same thing twice a month until the events finally revert to their pre-2020 status. I don’t even know if they will revert. In fact, I don’t think they should. That would be worse than staying the same. We don’t need to go back to the old ways; we need to build new ones. Just as I can’t tell you the same thing over and over, I can no longer give myself the same line every other week either, and I really felt that when playing through this event.

I’m not saying that socially-distanced Wizards Unite shouldn’t continue. It should. I have nothing but appreciation for the developers as they’ve taken active steps to keep the game playable in a safe, responsible way. Safety and responsibility should absolutely remain the top priority. But is it too much to ask for some new event tasks?

What do you think about the changes to Wizards Unite in 2020? What changes do you want to see in 2021? Let us know!

Past Event Logs:

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angrydave
angrydave
24 days ago

I agree that events have become stale, mainly for 2 reasons. First, there are too many of them, so they no longer feel unique and special. Second, many of the tasks feel like make-work projects, like returning 45 brilliant things after we already had to return at least 20-30 of them for previous tasks. Boring grinds like that, where every participating player has to return at least 75 of the same couple traces over a week, takes away the feel of being immersed in the wizarding world of HP and experiencing the story/game how I want to play it. I… Read more »

Last edited 24 days ago by angrydave